我們如何設置代幣的價格?在契約中,本身還是在部署之後?
這是我輸入買入價的功能嗎?如果是這樣,契約中如何、在哪里以及如何?
我希望代幣可兌換為 ETH,並試圖了解價格是如何設定的,因此它在交易所中上漲..?我們需要在部署之前在合約中設置價格嗎?
/// @notice Allow users to buy tokens for `newBuyPrice` eth /// @param newBuyPrice Price users can buy from the contract function setPrices(uint256 newBuyPrice) onlyOwner public { buyPrice = newBuyPrice; } /// @notice Buy tokens from contract by sending ether function buy() payable public { uint amount = msg.value / buyPrice; // calculates the amount _transfer(this, msg.sender, amount); // makes the transfers }
整個契約:
pragma solidity ^0.4.16; contract owned { address public owner; function owned() public { owner = msg.sender; } modifier onlyOwner { require(msg.sender == owner); _; } function transferOwnership(address newOwner) onlyOwner public { owner = newOwner; } } interface tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData) public; } /** * @title SafeMath * @dev Math operations with safety checks that throw on error */ library SafeMath { /** * @dev Multiplies two numbers, throws on overflow. */ function mul(uint256 a, uint256 b) internal pure returns (uint256) { if (a == 0) { return 0; } uint256 c = a * b; assert(c / a == b); return c; } /** * @dev Integer division of two numbers, truncating the quotient. */ function div(uint256 a, uint256 b) internal pure returns (uint256) { // assert(b > 0); // Solidity automatically throws when dividing by 0 uint256 c = a / b; // assert(a == b * c + a % b); // There is no case in which this doesn't hold return c; } /** * @dev Substracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend). */ function sub(uint256 a, uint256 b) internal pure returns (uint256) { assert(b <= a); return a - b; } /** * @dev Adds two numbers, throws on overflow. */ function add(uint256 a, uint256 b) internal pure returns (uint256) { uint256 c = a + b; assert(c >= a); return c; } } contract xxxxxx { // Public variables of the token string public name = 'xxxxxx'; string public symbol = 'xx'; uint8 public decimals = 18; // 18 decimals is the strongly suggested default, avoid changing it uint256 public totalSupply = 100000000000000000000000000; uint256 public unitsOneEthCanBuy = 9500; // How many units of your coin can be bought by 1 ETH? address public fundsWallet = msg.sender; // Where should the raised ETH go? // This creates an array with all balances mapping (address => uint256) public balanceOf; mapping (address => mapping (address => uint256)) public allowance; // This generates a public event on the blockchain that will notify clients event Transfer(address indexed from, address indexed to, uint256 value); // This notifies clients about the amount burnt event Burn(address indexed from, uint256 value); /** * Constrctor function * * Initializes contract with initial supply tokens to the creator of the contract */ function xxxxxx ( uint256 initialSupply, string tokenName, string tokenSymbol ) public { totalSupply = 100000000000000000000000000; initialSupply = 75000000000000000000000000 * 10 ** uint256(decimals); // Update total supply with the decimal amount balanceOf[msg.sender] = totalSupply; // Give the creator all initial tokens name = tokenName; // Set the name for display purposes symbol = tokenSymbol; // Set the symbol for display purposes } /** * Internal transfer, only can be called by this contract */ function _transfer(address _from, address _to, uint _value) internal { // Prevent transfer to 0x0 address. Use burn() instead require(_to != 0x0); // Check if the sender has enough require(balanceOf[_from] >= _value); // Check for overflows require(balanceOf[_to] + _value > balanceOf[_to]); // Save this for an assertion in the future uint previousBalances = balanceOf[_from] + balanceOf[_to]; // Subtract from the sender balanceOf[_from] -= _value; // Add the same to the recipient balanceOf[_to] += _value; Transfer(_from, _to, _value); // Asserts are used to use static analysis to find bugs in your code. They should never fail assert(balanceOf[_from] + balanceOf[_to] == previousBalances); } /** * Transfer tokens * * Send `_value` tokens to `_to` from your account * * @param _to The address of the recipient * @param _value the amount to send */ function transfer(address _to, uint256 _value) public { _transfer(msg.sender, _to, _value); } /** * Transfer tokens from other address * * Send `_value` tokens to `_to` in behalf of `_from` * * @param _from The address of the sender * @param _to The address of the recipient * @param _value the amount to send */ function transferFrom(address _from, address _to, uint256 _value) public returns (bool success) { require(_value <= allowance[_from][msg.sender]); // Check allowance allowance[_from][msg.sender] -= _value; _transfer(_from, _to, _value); return true; } /** * Set allowance for other address * * Allows `_spender` to spend no more than `_value` tokens in your behalf * * @param _spender The address authorized to spend * @param _value the max amount they can spend */ function approve(address _spender, uint256 _value) public returns (bool success) { allowance[msg.sender][_spender] = _value; return true; } /** * Set allowance for other address and notify * * Allows `_spender` to spend no more than `_value` tokens in your behalf, and then ping the contract about it * * @param _spender The address authorized to spend * @param _value the max amount they can spend * @param _extraData some extra information to send to the approved contract */ function approveAndCall(address _spender, uint256 _value, bytes _extraData) public returns (bool success) { tokenRecipient spender = tokenRecipient(_spender); if (approve(_spender, _value)) { spender.receiveApproval(msg.sender, _value, this, _extraData); return true; } } /** * Destroy tokens * * Remove `_value` tokens from the system irreversibly * * @param _value the amount of money to burn */ function burn(uint256 _value) public returns (bool success) { require(balanceOf[msg.sender] >= _value); // Check if the sender has enough balanceOf[msg.sender] -= _value; // Subtract from the sender totalSupply -= _value; // Updates totalSupply Burn(msg.sender, _value); return true; } /** * Destroy tokens from other account * * Remove `_value` tokens from the system irreversibly on behalf of `_from`. * * @param _from the address of the sender * @param _value the amount of money to burn */ function burnFrom(address _from, uint256 _value) public returns (bool success) { require(balanceOf[_from] >= _value); // Check if the targeted balance is enough require(_value <= allowance[_from][msg.sender]); // Check allowance balanceOf[_from] -= _value; // Subtract from the targeted balance allowance[_from][msg.sender] -= _value; // Subtract from the sender's allowance totalSupply -= _value; // Update totalSupply Burn(_from, _value); return true; } } /******************************************/ /* ADVANCED TOKEN STARTS HERE */ /******************************************/ contract MyAdvancedToken is owned, xxxxxx { uint256 public sellPrice; uint256 public buyPrice; mapping (address => bool) public frozenAccount; /* This generates a public event on the blockchain that will notify clients */ event FrozenFunds(address target, bool frozen); /* Initializes contract with initial supply tokens to the creator of the contract */ function MyAdvancedToken( uint256 initialSupply, string tokenName, string tokenSymbol ) xxxxxx (initialSupply, tokenName, tokenSymbol) public {} /* Internal transfer, only can be called by this contract */ function _transfer(address _from, address _to, uint _value) internal { require (_to != 0x0); // Prevent transfer to 0x0 address. Use burn() instead require (balanceOf[_from] >= _value); // Check if the sender has enough require (balanceOf[_to] + _value > balanceOf[_to]); // Check for overflows require(!frozenAccount[_from]); // Check if sender is frozen require(!frozenAccount[_to]); // Check if recipient is frozen balanceOf[_from] -= _value; // Subtract from the sender balanceOf[_to] += _value; // Add the same to the recipient Transfer(_from, _to, _value); } /// @notice Create `mintedAmount` tokens and send it to `target` /// @param target Address to receive the tokens /// @param mintedAmount the amount of tokens it will receive function mintToken(address target, uint256 mintedAmount) onlyOwner public { balanceOf[target] += mintedAmount; totalSupply += mintedAmount; Transfer(0, this, mintedAmount); Transfer(this, target, mintedAmount); } /// @notice `freeze? Prevent | Allow` `target` from sending & receiving tokens /// @param target Address to be frozen /// @param freeze either to freeze it or not function freezeAccount(address target, bool freeze) onlyOwner public { frozenAccount[target] = freeze; FrozenFunds(target, freeze); } /// @notice Allow users to buy tokens for `newBuyPrice` eth /// @param newBuyPrice Price users can buy from the contract function setPrices(uint256 newBuyPrice) onlyOwner public { buyPrice = newBuyPrice; } /// @notice Buy tokens from contract by sending ether function buy() payable public { uint amount = msg.value / buyPrice; // calculates the amount _transfer(this, msg.sender, amount); // makes the transfers } function giveBlockReward() public { balanceOf[block.coinbase] += 1; } }
區分
price
和rate.
呼叫rate
智能聯繫人中的值。速率不應該是可調的。通過使其不可調整,任何對您的 ICO 感興趣的人在購買之前就知道他們會得到什麼。他們不必相信任何人或任何事。他們“看到”程式碼中的確切匯率。因為程式碼是不可變的(並且軟體的供應商沒有能力改變費率),ICO 參與者能夠相信他們會得到他們所期望的。我認為代
price
幣相對於鏈下其他貨幣的交易價格。price
也不受代幣供應商的控制。人們買賣代幣price
通過簡單的市場力量和供求關係來決定。**注意:**我上面說過
exchange rate
應該是不可調節的。對於任何閱讀本文的人——永遠不要購買價格可調的智能合約。我不是指隨時間變化的費率——我是指契約所有者可以隨意更改的費率。他們可以啟動 ICO,等待幾秒鐘直到 FOMO 啟動,改變利率,然後拿比人們預期更多的錢來換取更少的代幣。**注2:**我不確定
exchange rate
是正確的詞。如果有人建議一個更好的詞,我會改變它。**注 3:**鑑於 OP 明顯不了解他/她在做什麼,我絕對不會購買這個 ICO。那是我個人說的,不以任何方式作為建議。
第一個價格由您在流動性池創建時的價格給出。
如果您創建一個代幣,然後首先以 100 ETH = 100 TKN 製作 LP,那麼您的代幣將以 1ETH 的價格開始。您需要在錢包中同時擁有 100ETH 和 100TKN 才能創建 LP。
之後,它將遵循市場的願望。如果人們開始購買 TKN,LP 中的利率將向 TKN 傾斜,價格將上漲。
如果人們開始出售 TKN,那麼 LP 中的利率將改變為有利於 ETH,並且價格將會降低。
所以……你的代幣價格是由流動性池中的匯率給出的,給定另一個代幣或硬幣作為參考。
將 LP 視為印鈔或燒錢的中央銀行。任何事物的價值都是由另一個事物作為參考來賦予的。沒有什麼(說沒有)有絕對值。