Solidity
ERC-20 代幣智能合約重新部署
大家好,想知道如何重新部署已經部署的 ERC-20 代幣智能合約?
我已經在 Ropsten 測試網路和主 ETH 網路上部署了很少的合約,在這兩種情況下都是成功的,也就是說,我從頭開始編寫的所有合約都有清晰顯示的值,我的意思是:-名稱-總供應量-符號-小數點
使用 Sublime 編輯合約,然後將其放入 Remix 以使用 web3 注入錢包(例如 Metamask)編譯和部署它。
我正在嘗試重新部署一個已經在主 ETH 網路上的智能合約。總供應價值在哪裡?為什麼智能合約中沒有顯示值,我應該在哪裡編輯?
網上有很多答案,但沒有一個給出明確的答案!
來自 Etherscan 的智能合約程式碼:
pragma solidity ^0.4.8; contract SafeMath { function safeMul(uint256 a, uint256 b) internal returns (uint256) { uint256 c = a * b; assert(a == 0 || c / a == b); return c; } function safeDiv(uint256 a, uint256 b) internal returns (uint256) { assert(b > 0); uint256 c = a / b; assert(a == b * c + a % b); return c; } function safeSub(uint256 a, uint256 b) internal returns (uint256) { assert(b <= a); return a - b; } function safeAdd(uint256 a, uint256 b) internal returns (uint256) { uint256 c = a + b; assert(c>=a && c>=b); return c; } function assert(bool assertion) internal { if (!assertion) { throw; } } } contract ERC20 is SafeMath{ string public name; string public symbol; uint8 public decimals; uint256 public totalSupply; address public owner; mapping (address => uint256) public balanceOf; mapping (address => uint256) public freezeOf; mapping (address => mapping (address => uint256)) public allowance; event Transfer(address indexed from, address indexed to, uint256 value); event Burn(address indexed from, uint256 value); event Freeze(address indexed from, uint256 value); event Unfreeze(address indexed from, uint256 value); function ERC20( uint256 initialSupply, string tokenName, uint8 decimalUnits, string tokenSymbol ) { balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens totalSupply = initialSupply; // Update total supply name = tokenName; // Set the name for display purposes symbol = tokenSymbol; // Set the symbol for display purposes decimals = decimalUnits; // Amount of decimals for display purposes owner = msg.sender; } /* Send coins */ function transfer(address _to, uint256 _value) { if (_to == 0x0) throw; // Prevent transfer to 0x0 address. Use burn() instead if (_value <= 0) throw; if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows balanceOf[msg.sender] = SafeMath.safeSub(balanceOf[msg.sender], _value); // Subtract from the sender balanceOf[_to] = SafeMath.safeAdd(balanceOf[_to], _value); // Add the same to the recipient Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place } /* Allow another contract to spend some tokens in your behalf */ function approve(address _spender, uint256 _value) returns (bool success) { if (_value <= 0) throw; allowance[msg.sender][_spender] = _value; return true; } /* A contract attempts to get the coins */ function transferFrom(address _from, address _to, uint256 _value) returns (bool success) { if (_to == 0x0) throw; // Prevent transfer to 0x0 address. Use burn() instead if (_value <= 0) throw; if (balanceOf[_from] < _value) throw; // Check if the sender has enough if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows if (_value > allowance[_from][msg.sender]) throw; // Check allowance balanceOf[_from] = SafeMath.safeSub(balanceOf[_from], _value); // Subtract from the sender balanceOf[_to] = SafeMath.safeAdd(balanceOf[_to], _value); // Add the same to the recipient allowance[_from][msg.sender] = SafeMath.safeSub(allowance[_from][msg.sender], _value); Transfer(_from, _to, _value); return true; } function burn(uint256 _value) returns (bool success) { if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough if (_value <= 0) throw; balanceOf[msg.sender] = SafeMath.safeSub(balanceOf[msg.sender], _value); // Subtract from the sender totalSupply = SafeMath.safeSub(totalSupply,_value); // Updates totalSupply Burn(msg.sender, _value); return true; } function freeze(uint256 _value) returns (bool success) { if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough if (_value <= 0) throw; balanceOf[msg.sender] = SafeMath.safeSub(balanceOf[msg.sender], _value); // Subtract from the sender freezeOf[msg.sender] = SafeMath.safeAdd(freezeOf[msg.sender], _value); // Updates totalSupply Freeze(msg.sender, _value); return true; } function unfreeze(uint256 _value) returns (bool success) { if (freezeOf[msg.sender] < _value) throw; // Check if the sender has enough if (_value <= 0) throw; freezeOf[msg.sender] = SafeMath.safeSub(freezeOf[msg.sender], _value); // Subtract from the sender balanceOf[msg.sender] = SafeMath.safeAdd(balanceOf[msg.sender], _value); Unfreeze(msg.sender, _value); return true; } // transfer balance to owner function withdrawEther(uint256 amount) { if(msg.sender != owner)throw; owner.transfer(amount); } // can accept ether function() payable { } }
當您使用 Remix(以及任何能夠部署合約的客戶端)部署合約時,您需要為合約提供所需的建構子參數。在您的情況下,所需的參數是:
uint256 initialSupply, string tokenName, uint8 decimalUnits, string tokenSymbol
這些值只能在部署合約時給出,因此只能給出一次。如果合約沒有空的建構子(因為你的合約沒有),那麼你不能在不為這些參數提供值的情況下部署它。因此,只需提供正確的值,它們就會在成功部署後儲存在合約中。